Friday, July 25, 2014

NanoBot Battle Arena Review

   NanoBot Battle Arena is a fun tile laying game for two to eight players by Derpy Games.

    Inside, there is a deck of ninety six reaction cards

   and tiles. There are fifteen tiles in each of eight colors.

   The cards are in the same colors as the tiles and numbered one through three. The number is how many nanobots the card can effect. Each color has it's own special powers.

   Orange is Burn. You can take the number of bots on the card (in this picture, it would be one) from the beginning or end of any chain of bots.
   White is Petrify. When you petrify a bot, you turn the tile over. This bot is now immune to other attacks. You can use a petrify card to turn over a petrified tile so they are no longer immune.
   Green is grow. You can add extra nanobots equal to the number on the card.
   Blue is freeze. You randomly take cards from an opponent and place them face down. They don't get their cards back until their draw phase.
   Purple is Pivot. You can rotate your nanobots so they face a different direction.
   Red is infect. You can scrap nanobots adjacent to your tiles and replace them with your tiles, facing the same direction.
   Pink is surge. You can remove tiles that are in your tiles line of sight. You can not go over empty spaces.
   Yellow is blink. You can move tiles to a new legal location. They must still face the same direction.

   To set up, each player chooses a color of NanoBots. Shuffle the deck of cards and deal out six, face down, to each player.

   On your turn, you are going to place one of your NanoBots and then play a reaction card. When playing a reaction card, if you play a card that is your color of nanobot, you add one to the number the card can effect. If you play a color of an opponent, you take one away from the number the card effects. At the end of your turn, draw back up to six cards. If you had cards frozen, this is when you put them back in your hand.

   Sometimes, the tiles get all mixed up since you can move your opponents tiles. You may even have tiles that are no longer connected.

   Once a player is out of tiles, the game is over. You do not get to play your reaction card once you are out of tiles. Count the chains and see who has the longest chain. For a chain to count, the arrows on your tile must be pointing at your tile next to it. In this picture, purple has a chain of five. Yellow has a chain of three and orange has a chain of four. Purple has won!

   This game is a lot of fun! It takes a lot of strategy and a lot of hoping that your opponents can't mess up your plans. The game box is rather small so it doesn't take up a lot of space on your game shelf. The tiles are also small enough that you don't need a big playing area. If you want a bigger game, you can put more than one game together so you have a higher number of tiles to play. This game works pretty well as a two player game. When playing with two, some combinations don't work well. We did an Infect and Grow line up. It didn't mesh well since growing just gave the infect player more tiles to take. I would recommend this game. It isn't very long, about thirty minutes or so. It's a great filler game or if you want to get in a quick game. It's easy to learn and the cards are self explanatory. I can't wait to play a game with all eight!

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